• The teams should be kept closed and the captains should know the kids playing. Coaches are responsible for controlling player age and ensuring Fairplay.
  • New accounts should not participate, especially those created on the day of the tournament but also not those created in the week preceding the competitions.
  • Official results are published on the Web after teams, players, and results are verified.
  • Worldwide Chess is played in several age categories:
    • U8 (players born in 2013 and younger)
    • U12 (players born in 2009 and younger)
    • U16 (players born in 2005 and younger)
    • U14w (players born in 2007 and younger, girls only)

  1. Identification:
    • Children’s Online Team tournaments
    • Schools, Clubs, Academies, Associations, National teams
  2. Planning:
    • Date/Schedule: Wednesdays/Saturdays
    • Time control: Rapid 10’+2”
    • Hosting server:
  3. Invitation and Regulations:
    • Schedule: Several timings (please check related categories)
    • System of play: Team Battle
    • Fair play rules: See Worldwide Fairplay Policy below
    • Registration fee: Free for all
  4. Execution & Monitoring:
    • Arbiters: As needed (anti-cheat comission)
    • Techical support:
  5. Awards:

Worldwide Chess FAIR PLAY policy

Many players are concerned about possible usage of unfair assistance during online events. But no event today can be absolutely secure from that. Online chess events encourage fair play on different levels: Prevention, Technology, Monitoring, Arbiters and Sanctions. In Worldwide events, fairplay and anti-cheat policy is built on first two levels:

1.      Prevention through Regulations and Motivation

Standard praxis in Worldwide events is to deduct points from players (and team scores) that have been detected as receiving unfair assistance. This way, players can have immediate justice, and final team standings are adjusted accordingly.

What is specific for this competition is cooperation with coaches. Worldwide event was built on mutual trust and cooperation between coaches, to provide a safe and motivating environment for online chess training and competition. All coaches work together to educate their players, encourage fair play, and notice suspicious player behaviors.

2.      Technology: Anti-cheating software

Number one protection in online events. Every respectable online chess server has built-in software for detecting cheaters. It works on comparing player games in progress with that player’s games database stored on the server. It also has statistical modules to detect chess engine moves.

As Worldwide is a friendly competition, there is no intention to include higher levels of control for time being. Special Worldwide events are held occasionally, and may incorporate Zoom calls and arbiters.

After the tournament is over, results on the server are not taken for granted. If necessary, winning teams pass through the verification process. The highest scoring players (leader positions) are checked for appropriate age bracket and fair play. Arbiters can run quick checks of all suspicious results and games.

Team leaders are strongly advised to control players, and teams should be open only to their students or club/organization members. They should know all players in the team and provide their identities upon request of the organizers. Teams that do not comply with these policies are risking being banned from competition.